Every agent, scene by scene

What each configuration built on the 20 Research Track scenes in the October 2026 Text-to-Scene re-run, as the evaluator saw it: four renders per scene from the benchmark's own cameras, with the case score and the agent's cost. Scores are truncated to three decimals; a case without a valid scene scores 0. Agents are ordered by their score on the scene; click a render for all four views.

Abandoned Psychiatric Hospital

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Build me a secluded, abandoned institutional complex at night, set in a broad basin of dark, uneven hills beneath a cold blue-gray, faintly starry sky, with light mist softening the distant slopes and tree line. Place one dominant two- to three-story red-brown brick hospital near the center of the landscape, surrounded by a loose clearing rather than a developed town. Give it a large squared C- or U-shaped footprint with long rectangular wings, a recessed central entrance court, a smaller projecting central block, flat or very shallow dark roofs, pale cornices, and repeated tall, narrow windows; the main façade should face into the wooded grounds, while the rear reads as a simpler continuous institutional wall. Enclose parts of the immediate grounds with dark chain-link fencing and gates, and add low rough stone borders, sparse paths or worn drives, scattered rocks, shrubs, and a few small ornamental plantings near the building. Surround the hospital with an irregular grove of mature deciduous trees mixed with thinner, columnar trees, densest around the façade and sides but thinning naturally toward the hills; keep their spacing organic, with isolated trunks and small clusters casting long shadows. Shape the terrain as rolling, softly eroded ground with shallow ridges, hollows, and steepening slopes that rise around the complex on nearly every side, forming the scene’s outer boundary. Keep the overall composition sparse and isolated, with the single building cluster occupying only a small portion of the expansive, dark landscape.

Build me a compact Moroccan medina street inspired by Chefchaouen, with a tranquil, sunlit atmosphere and roughly fifteen to twenty tightly adjoining two- to four-story buildings arranged along both sides of a broad, straight road. Layer the irregular façades with recessed courtyards, narrow alleys, horseshoe-arched passages, exterior stair landings, projecting timber galleries, small balconies, and overlapping rooflines. Construct the road from worn, slightly reflective paving with broad shallow puddles, pale raised curbs, and narrow dark cobbled sidewalks. Finish the buildings in weathered cobalt and powder blue, white, pale turquoise, dusty coral, and peach stucco, frequently exposing dark stone masonry beneath chipped plaster. Use predominantly orange terracotta roof tiles, punctuated by pale-blue tiled pyramidal roofs and flat blue terraces. Make a tall blue tower house with a dark wooden room projecting below its roof the central landmark. Frame deep-set wooden doors and arched windows with alternating blue-and-white bands, then add flowering vines, tall palms, twin-lantern streetlights, and occasional wooden benches.

Castle River

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Build me a sparse, atmospheric medieval mountain fortress occupying a rocky rise beside a broad, shallow, muddy river or flooded plain, surrounded by rolling green-and-tan terrain and steep, pale, heavily eroded mountains. Place one large ruined stone castle at one end of the scene, formed from a compact cluster of adjoining structures: a tall rectangular gatehouse or keep with a pointed-arched opening, several lower round and square towers, crenellated curtain walls, roofless interior chambers, broken wall sections, and scattered red banners and small red-tiled or conical roofs. Extend a long, straight fortified stone bridge or causeway outward from the castle across the water, lined with low battlements and supported by a repeated sequence of broad masonry arches; terminate its far end with a small roofed gateway-like section. Beside the castle end, add a damaged wooden ramp, stairs, platforms, braces, and numerous irregular vertical piles emerging from the water, some leaning or broken. Scatter a few isolated posts and debris across the flooded area, but keep the composition largely open and uncluttered. Set pale boulders around the castle foundations and patches of vivid low vegetation along the shoreline, with one or two dense dark-green tree clusters near the bridge’s outer side. Shape the surrounding ground as broad undulating slopes, exposed cream-colored ridges, shallow channels, and distant water edges, using strongly rippled terrain surfaces. Keep the fortress and bridge as the only major built elements, with generous empty space emphasizing their isolation, ruined condition, and dramatic scale under warm low sunlight, long shadows, and a partly cloudy sky.

Build me a stylized cyberpunk city fragment at night, floating on an uninterrupted flat pale-blue ground plane with no roads, curbs, vegetation, or terrain detail. At the center, form a dense, irregular cross-shaped cluster of roughly a dozen connected mid-rise blocks, packed tightly into narrow alleys and small open courts. Give these buildings dark brick, gray stucco, and muted red façades, projecting window bays, balconies, exterior stairs, awnings, rooftop sheds, vents, air-conditioning units, railings, and rows of small glowing windows. Line their ground floors with compact storefronts, glass doors, illuminated display windows, and vertical or horizontal East Asian neon signs. Suspend a chunky red-orange futuristic vehicle above one courtyard beside an open concrete frame. Around this compact inner neighborhood, arrange a much looser ring of roughly twenty detached high-rise towers, leaving broad empty blue gaps between them and the center. Most towers should be simple rectangular residential slabs with repetitive bands or grids of bright white-blue windows, varied heights, and dark mechanical rooftop boxes. Add several landmark skyscrapers: cyan-lit glass towers capped by vivid hot-pink geometric crowns, a tall pink-edged tower wrapped in diagonal lattice braces and topped with antenna fins, and a few extremely tall, nearly black monolithic slabs at the outer edges, some leaning into or cropping out of the view. Keep the composition deliberately sparse and surreal outside the crowded core, with towers facing inward in an uneven ring, no continuous street network, and hard scene boundaries created by isolated buildings and oversized dark slabs against a deep navy sky.

Egyptian Temple

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Build me a Egyptian temple ruin isolated in a vast, softly rolling orange desert. Place one compact rectangular temple as the dominant structure, its massive pale sandstone walls slightly battered and articulated with shallow projecting sections, engraved panels, faded figures and hieroglyphic bands, thin gold accents, and turquoise, yellow, red, and blue painted friezes. Give it a flat, nearly complete slab roof enclosed by an uneven pale stone coping. Orient the decorated entrance toward an open forecourt: the façade should have a broad shadowed central opening, several closely spaced papyrus-style columns with colorful flared capitals, shorter square supports, and low painted railings, revealing a dark columned interior and a faintly illuminated passage beyond. Keep the other three elevations mostly solid and monumental, with repeated rectangular relief panels and horizontal ornamental courses. In front and slightly to one side, arrange the remains of a detached colonnade: four tall, slender painted columns set in a loose line beneath two incomplete, offset sandstone lintel beams, leaving obvious gaps and broken continuity. Scatter an irregular trail of cracked paving slabs and small fragments around their bases, partly swallowed by sand.

European Street

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Build me a bright, stylized old European street scene with a warm, cheerful, slightly polished mood. Create a narrow cobblestone road that curves gently between two continuous rows of tightly packed two- and three-story buildings, with slim brick-paved sidewalks and raised curb strips along both sides. Use roughly fifteen adjoining façades in saturated yellow, orange, red, cream, green, and exposed dark brick, all facing the street and varying organically in width and setback. Give them stucco or masonry walls, stone-textured lower courses and window surrounds, tiled overhanging roofs, tall rectangular windows, occasional green shutters, small wrought-iron balconies, storefront-like openings, and several heavy wooden doors set into rounded stone arches. Place ornate black wall lanterns at regular intervals and freestanding multi-lamp streetlights along the sidewalks, with drainpipes running down several façades. Keep the street empty of people, vehicles, and vegetation. Let the dense building corridor bend toward a larger brick building at one end, while the opposite end opens abruptly onto a flat dark horizon beneath a vivid blue, cloud-dappled sky.

Factory Environment

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Build a sunlit factory workshop presented as a roofless cutaway, with a rectangular concrete floor, concrete walls along the rear and both sides, and an open front facing a loading yard. Arrange two parallel conveyor assembly lines inside the workshop, separated by a broad central aisle that continues into the yard. Place industrial robotic arms beside the conveyors and control desks at the ends of the lines. Along the rear wall, group a boiler, a powder-storage unit, electrical cabinets, and connected metal pipes into a compact utility zone. Set a raised metal platform with railings and an access stair beside this equipment. Keep a storage area along one side wall, with tall shelving, grouped boxes, pallets, and clustered barrels. Put a forklift near the shelving and a pallet cart near the open front. Use concrete pillars to divide the workshop into bays, and place industrial lamps and signs near the work areas. Add short fence sections along the edges of the loading yard while leaving its entrance open. Give the concrete and metal surfaces a worn industrial appearance. Keep the two production lines, rear utility zone, side storage, and open circulation routes clearly distinguishable under daylight.

Build me a compact, sunlit Hong Kong neighborhood fragment suspended against an open blue-sky backdrop, with roughly twenty tightly packed mid-rise residential and mixed-use buildings arranged organically along two narrow streets that meet at a small offset intersection. Form the scene as an irregular L- or cross-shaped urban island with no surrounding terrain: sidewalks, roads, and buildings end abruptly at sheer vertical cut edges, exposing plain building backs above an empty pale-blue void. Use mostly six- to ten-story concrete apartment blocks with flat roofs, muted pink, cream, gray, brown, and green stucco or tile façades, narrow gaps, varied setbacks, and occasional rounded street corners. Face the detailed façades inward toward the roads while leaving outward-facing sides as tall, largely blank walls. Fill the inner streets with yellow curb lines, white lane markings, yellow zebra crossings, small traffic islands, railings, bollards, signs, lamps, hydrants, bins, utility boxes, manholes, and a fenced orange roadwork area with barriers and cones. Make the ground floors a continuous, cluttered strip of shuttered storefronts, recessed doors, awnings, Chinese and English signs, graffiti, lanterns, and hanging pennant flags. Cover upper façades with gridded metal-framed windows, enclosed balconies, projecting air-conditioning units, drainpipes, cables, laundry racks, and colorful clothes. Crowd the flat rooftops with corrugated extensions, water or utility housings, railings, antenna frames, satellite dishes, ducts, and small mechanical boxes. Keep the urban core richly detailed and convincingly dense, but let the block perimeter terminate unevenly and starkly in simple wall masses.

House of Baeryeom

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Build me a sparse traditional Korean hanok compound displayed on a large, perfectly flat square platform of pale gray checkerboard tiles, surrounded only by an open blue sky and distant featureless horizon. Place the architecture as a compact, orderly cluster near the platform’s center, leaving broad expanses of empty tiled ground around it. Form the main compound from roughly five connected or closely spaced single-story timber buildings arranged around small courtyards and narrow passages, with white plaster wall panels, warm brown exposed beams, low brick bases, wooden lattice windows and doors, and sweeping dark gray tiled roofs with raised eaves and decorative ridge ends. Include a prominent recessed entry passage containing a heavy double wooden gate studded with dark metal fittings and ring handles. Set two or three small detached pavilion-like outbuildings around the main cluster, including one isolated structure beside a long façade and another pair slightly farther away. Keep all structures low, rectilinear, and carefully aligned, but vary their roof orientations to create an interlocking silhouette. Use bright daylight, soft clouds, strong directional shadows, and no vegetation, furnishings, people, roads, fences, or surrounding landscape.

Medieval Big Farm Town

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Build me a sprawling medieval farm town set in a rugged, enclosed mountain basin, with a dense fortified settlement occupying the rocky northern half and broad, open farmland spreading southward. Ring the scene with massive irregular gray boulders, steep mossy outcrops, scattered grassy plateaus, and narrow turquoise streams that descend through gaps in the rocks, including several small white waterfalls. Place roughly sixty to eighty compact timber-and-stone buildings inside and around a rectangular walled town: mostly one- and two-story houses with dark wooden framing, pale infill or masonry walls, and steep orange-brown tiled roofs. Arrange them tightly and organically along narrow dirt lanes, small courtyards, canals, and bridges, with taller square gate towers and watchtowers punctuating the long timber-and-stone walls. Outside the walls, transition to a much sparser patchwork of fenced fields, orchards, livestock enclosures, winding dirt tracks, isolated cottages, sheds, tents, carts, stacked materials, and scattered rocks. Distribute several tall wooden windmills across the fields, some attached to heavy stone or timber tower bases, and place additional lookout buildings on remote rocky peaks and grassy ledges. Let streams skirt both sides of the settlement, feed small turquoise pools within the town, and pass beneath simple wooden footbridges. Use uneven grassy ground with worn pale paths, low fences, shrubs, tall grass, and thin, irregularly spaced trees, keeping the town center crowded and layered while the agricultural outskirts remain open, loosely ordered, and visibly bounded by cliffs and boulder formations.

Medieval Buildings

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Build me a medieval rural hamlet on a broad, gently rolling grassy plain beneath a bright, softly clouded sky. Arrange roughly a dozen buildings in an irregular loose cluster around branching dirt lanes and several open grassy courtyards, leaving wide gaps between the outer structures and open countryside visible at every edge. Mix long one- and two-storey timber-framed houses with pale plaster infill, dark exposed beams, stone foundations, steep thatched roofs, small shuttered windows, and heavy wooden doors; add several plainer dark wooden barns with tall gabled roofs and a few large rectangular stone buildings capped by dark thatch. Place the largest half-timbered houses near the central junction, with barns and stone structures spread around the perimeter and facing inward toward paths or clearings. Include a few small thatched sheds between them, plus an open-sided thatched market or work shelter containing simple wooden equipment and a faint warm glow. Add short stone steps at raised doorways, occasional covered porches, multiple smoking chimneys, worn earth around entrances, and long directional shadows. Keep the settlement organic, quiet, minimally furnished, and moderately spaced rather than crowded.

Nordic Harbour

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Build me a compact, sunlit Copenhagen-style canal district with narrow cobblestone streets and rectangular waterways enclosing dense urban blocks. Arrange roughly thirty attached four- to six-storey townhouses in continuous street and canal-front rows, using slender façades, repetitive white-framed windows, arched doors and carriage entrances, modest cornices, and steep tiled roofs packed with dormers and brick chimneys. Include occasional exposed party walls between staggered building rows. Finish the façades in weathered muted red, mustard yellow, dusty blue, warm grey, beige, and exposed brick, with red, orange, and charcoal roof tiles. Run a principal waterfront street along a stone quay, crossed by smaller streets and linked across the canals by short, gently arched stone-and-metal bridges, including one opening onto a broad paved promenade with rounded landings. Form the canal edges from stepped pale stone, dark timber retaining walls, and iron railings around reflective rippling water. Add regularly spaced leafy trees, ornate black lamps, stone bollards, benches, European road signs, zebra crossings, puddles, grime, and sparse weeds.

Build me a dense central-Paris-style urban district with a quiet, slightly overcast atmosphere, formed by roughly twenty tightly packed mid-rise perimeter blocks arranged along a network of narrow streets and a few wider intersecting avenues. Use irregular trapezoidal, triangular, and polygonal blocks that follow angled roads, with nearly continuous street-facing façades and enclosed interior courtyards; several courtyards should remain visibly unfinished, with tall plain off-white inner walls and flat gray paving. Make the buildings predominantly six to seven stories tall in a consistent Haussmannian style: pale weathered stone façades, repetitive tall windows, black wrought-iron balcony rails, dark gray mansard roofs, dormer windows, chimneys, decorative cornices, and occasional arched blue or red doors. Cluster the blocks closely enough to create urban canyons, while allowing chamfered corners and wedge-shaped buildings to define junctions. Cover the ground with dark asphalt roads, broad gray stone sidewalks, painted lane arrows, dashed markings, zebra crossings, and small traffic islands. Place black bollards and metal pedestrian railings along selected curbs, traffic lights at a prominent intersection, a red no-entry sign on a side street, and scattered street signs and poles. Add a bicycle rack with several bicycles beside a corner bistro, sparse young sidewalk trees, a few benches or café chairs, and occasional small street clutter, but almost no people or vehicles. Keep the terrain flat and terminate the outer edges with abruptly cut building blocks, blank courtyard shells, gray ground planes, and an empty pale sky.

Post-Apocalyptic Stylized Market

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Create a stylized post-apocalyptic supermarket scene presented as a roofless cutaway, with a shop floor, surrounding walls, broken front windows, and an entrance facing an open forecourt. Arrange two parallel rows of retail shelves inside the shop, separated by a broad central aisle connecting the entrance to the rear of the shop. Place checkout counters just inside the entrance and beverage coolers and frozen-goods freezers along the rear wall. Keep some shelves bare. Place a sparse assortment of groceries on the other shelves. Include cans, milk bottles, pasta boxes, and food packages among these groceries. Put metal storage racks and stacked boxes in one rear corner. Cluster abandoned shopping carts near the entrance. Mount a large market sign above the entrance and place a freestanding market sign in the forecourt. Set parking stops and traffic cones along the forecourt edges. Scatter small garbage piles, a trash bin, and discarded tires around the outer perimeter. Add grass and small trees along the outer edges of the site. Give the scene worn surfaces and muted colors. Use clear daylight. Keep circulation routes open throughout the abandoned shop.

Build me a vast, abandoned stone city in a rugged mountain valley, with a pale turquoise, fast-flowing river winding through the settlement and dividing dense districts of ruins on both banks. Arrange dozens upon dozens of roofless medieval buildings organically along narrow dirt lanes, irregular courtyards, and stepped rocky ground, clustering them most tightly beside the river and thinning them toward the surrounding slopes. Use weathered gray masonry throughout: squat rectangular houses, taller blocky halls, broken towers, and several larger Gothic structures with pointed and rounded arches, arcades, buttress-like wall sections, and partially collapsed upper stories. Most buildings should retain only jagged exterior walls and exposed room divisions, while a few include decayed timber frames, beams, balconies, or skeletal roofs. Connect the banks with a narrow arched stone bridge, and place scattered stairs, retaining walls, rubble piles, fallen logs, and isolated masonry fragments among the ruins. Shape the terrain as uneven brown earth broken by broad rock shelves, cliffs, large pale boulders, gullies, and steep ridges that enclose the valley. Populate open spaces and settlement edges with irregular clusters of mature leafy trees, sparse woodland, scrub, grasses, weeds, and small wildflowers, leaving a few broad bare courtyards amid the denser blocks. Beyond the city, continue into rocky, lightly forested mountains, with low white clouds and mist threading between slopes and buildings. Keep the layout sprawling, tightly packed, and distinctly unordered, with architecture conforming to the natural rock rather than a grid, and give the scene a quiet, hazy, overgrown atmosphere under soft daylight.

Sci-Fi Environment Offworld

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Create a scene of a remote science-fiction power installation on an open expanse of dark metallic ground under cool daylight. Place a tall science-fiction tower at the center of the installation, with two smaller towers behind it. Form low, uneven mounds along the rear and both sides of the site while leaving the front open. Keep a broad, clear approach across the ground from the open front to the central tower. Arrange generators in a compact group to the right of the central tower. Run curved metal pipes between the generators and the base of that tower, and cluster additional pipe sections beside the generators. Place power-line units behind the generator group, with cords lying near their bases. Set a metal statue to the left of the approach, separated from the machinery. Give the ground and equipment a weathered metallic appearance with restrained glowing accents. Keep the central tower visually dominant, with the smaller towers, mounds, and grouped machinery framing the open approach.

New York Street

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Build me a compact, sunlit New York City brownstone block centered on two narrow asphalt streets meeting at a right-angle intersection. Line concrete curbs and sidewalks with roughly fifteen tightly spaced three- to five-story row houses and small apartment buildings, creating a nearly continuous street wall with slight variations in height and setback. Use predominantly weathered red brick, with occasional brownstone and pale stone façades, dark-painted trim, flat parapet roofs, and a few mansard or stepped-gable profiles. Detail the buildings with repetitive sash windows, shutters, projecting bays, cornices, window air conditioners, fire escapes, basement openings, and raised stoops enclosed by ornate black iron railings. Add mature leafy street trees in guards, small planted front areas, benches, and American flags. Mark the roads with crosswalks, dashed lane lines, manholes, and scattered fallen leaves. Include curved streetlamps, blue mailboxes, hydrants, refuse bins, street signs, a yellow taxi, a van, and a dark sedan. Use bright midday sunlight, strong tree shadows, and light atmospheric haze.

Stylized Elven Valley

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Build a stylized elven courtyard in a rocky, wooded valley under soft daylight. A circular stone plaza forms the center, with two round elven homes on opposite sides of the plaza. Give the homes domed roofs, ornamental roof details, and arched entrances. Place a stone altar at the center of the plaza, with a cluster of blue crystals on top. A broad stone stair leads up to the front of the plaza, and an ornamental arch frames the stair entrance. Add railings along the outer edges of the plaza and beside the stair, leaving the approach open. Arrange benches around the plaza and lanterns beside the approach. Behind the homes, group large trees and irregular rocks to enclose the courtyard. Scatter smaller rocks, grass, flowers, and mushrooms around the bases of the trees. Add ivy to selected building walls. Keep the route from the stair to the altar clear, and use pale stone architecture surrounded by lush green vegetation.

Urban Decay

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Build me a sparse, decaying industrial district at amber dusk, with deep blue-black shadows, hazy air, and a flat, largely featureless pale-beige ground plane stretching between isolated structures. Organize the scene around a broad elevated roadway running lengthwise through the district on regular concrete piers, its unusually bright, plain deck dominating the aerial views; place a narrower rusted steel rail viaduct diagonally across and beneath it, with exposed trusses and dark tracks. Cluster roughly twenty-five brick warehouses, workshops, and tenement-like blocks along both corridors, leaving broad empty lots and unfinished-looking gaps between them. Most buildings should be rectangular, two to four stories tall, with red or faded tan brick, weathered plaster patches, repetitive dark windows, flat or gently pitched rust-streaked roofs, and occasional decorative cornices; include several larger freestanding mill buildings around the outer area and smaller sheds packed near the central crossing. Add wooden utility poles and dense sagging overhead wires along the streets, chain-link fencing and graffiti-covered metal barriers beneath the viaduct, exterior fire escapes, narrow catwalks, suspended industrial pipes, rooftop vents, service doors, steps, and shadowed passages between buildings. Keep streets and yards empty of people and vehicles, with no vegetation and little visible surface detailing. Frame the distant edges with thin, hazy silhouettes of a modern city skyline, while keeping the reconstructed district low-rise, fragmented, and irregularly spaced, denser around the rail junction and markedly emptier toward the perimeter.

Winter Town

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Build me a sparse, isolated winter settlement set in a broad snow-filled basin at warm, hazy sunset, with deep ivory snowdrifts, long blue-gray shadows, occasional falling snow, and wooded hills enclosing the scene. Place the main residential cluster along one side of a frozen lake or broad flooded plain: roughly three large, tall slab-shaped apartment blocks, each about ten stories, arranged loosely around short access roads and open courtyards rather than packed into a continuous street wall. Give them repetitive grid façades in weathered beige concrete, rows of small rectangular windows, and darker recessed balcony bands. Scatter about five smaller, boxy brick apartment buildings in front of and between the towers, generally four or five stories high, with snow-covered hipped or flat roofs, chimneys, antennas, and a few warmly lit windows. Run a narrow cracked asphalt road past the buildings, bend it around the courtyards, and continue it beside the lake before carrying it across the frozen water on a long, straight, low bridge supported by simple piers. Edge parts of the lakeside road and open ground with segmented decorative concrete fencing. Keep the central landscape largely undeveloped: rolling, wind-sculpted snowbanks, shallow gullies, exposed patches of dark road or water, scattered shrubs, and a few small frozen pools or irregular black openings in the ice. Add several isolated cottages or utility-like brick structures among the snow-covered slopes and woods, including a weathered two-story masonry house with a chimney, rooftop antennas, and smoke rising. Populate the terrain organically with dense stands of snow-laden birch and pine near the settlement, sparser leafless trees and twisted bushes across the open mounds, and thicker evergreen forests climbing the surrounding hills. Let the outer boundary dissolve into uneven snowy ridges, forested mountains, and the frozen lake, keeping the overall composition quiet, spacious, weathered, and only lightly inhabited.