hack the warehouse - championship

https://hack.gguf.org

Pick one of four fighters, walk into a warehouse turned tournament arena, knock out 1000 hackers and the four top hackers who come out to stop you, and take the title.

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The hacker squad (online - coop beta)

https://hackersquad.org

screenshot *multiple players supported - serverless scheme; a special setup needed

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Weapons Plays like Overclock
Adam β€” a boy in a black T-shirt and jeans Microphone (on its stand) and a drone Long reach, wide sweeps; screams and drone strafes hit at range Sonic Boom β€” three screams, a drone strafe, the mic drop
Ana β€” a girl in a white sailor-style dress Cellphone (on a selfie stick) and a laptop The fastest hands: short-gap strings, dash cancels, spinning moves Viral Storm β€” six dash cuts, a spinning storm, the burst
Brian β€” a man in a cap and a blue T-shirt A cart and a camera Slow and heavy; the cart flattens a rank, the camera's flash staggers a lane Rush Hour β€” three flashes, a cart ride through the crowd, the unload
Alex β€” a sheep in flight goggles (from Sheep Village) Umbrella Long sweeps; opened, the umbrella throws a wide gale, calls a cloudburst down 5 m away, and carries him 4 m as a twister Typhoon β€” he rides the spinning umbrella as the eye of a storm: fly him with the stick, then the storm drop
Bryan β€” a pig in a yellow safety helmet (from Sheep Village) STOP-sign shield, traffic cones, roadworks fences Slow and heavy; bats a cone 9 m down the lane, pops one up underfoot, shoves a fence through the ranks, kicks cones out in a fan, jackhammers the floor, scatters a ring of cones Road Closed β€” four fence walls pen the crowd in, thirteen cones rain into the pen, then the slam
Clara β€” a cat in a witch costume (from Sheep Village) Burning broom, pumpkins, bats Quick strings that trail fire; breathes flame, lobs pumpkins, swarms the ring with bats Witching Hour β€” the bat swarm, three pumpkin bombs, the Great Pumpkin
Connector β€” an oval jelly monster: three hairs, big eyes, a large mouth, orange balls for hands Itself Hops, spins, belly bumps; copies Adam's scream and Brian's flash; Clone Call (charge after the 5th hit) splits off three clones β€” blue, pink, yellow β€” that fight on their own for five seconds Giga Connect β€” blows itself up to 100Γ— its size: three giant hops you steer one by one (hold a direction before each take-off; a disc marks the landing), a giant spin, the belly flop. Pressed in the air: Clone Call β€” the three clones fight beside it for ten seconds

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The stage

Round Hall Goal Boss
1 Loading Dock 200 knock-outs PHISH β€” lure casts, then a spam flood
2 Server Aisles 450 knock-outs TROJAN β€” shield charges, shock waves, calls his squads
Semi-final Mainframe Core 700 knock-outs RANSOM β€” payload drops, a lockdown, carpet drops
Final Mainframe Core 1000 knock-outs ROOT, the champion β€” four phases: blade rushes, three forks of himself, a blackout, the mask comes off

Every boss area attack is telegraphed by a red disc filling up on the floor: walk out of it, roll through it, or jump the travelling shock rings. Clearing a round heals you. Your squad (the white hoodies) fights alongside you.

Practice is the endless arena in the Mainframe Core: waves keep coming and you can't be knocked out.

Difficulty

Level What changes
Easy Half damage, long wind-ups, one attacker at a time, weaker bosses, bigger heals
Normal The baseline
Hard Tougher hackers and bosses, Γ—1.5 damage, shorter wind-ups, smaller heals
Extremely Hard Γ—1.9 damage, three attackers at once, bosses shrug off light hits

Controls

Action Keys Gamepad Touch
Move (camera-relative) WASD / arrow keys left stick floating stick (left half)
Attack J / left click X β–‘ ATK
Charge (mid-combo: a finisher) K / right click Y β–³ CHG
Jump Space A Γ— JMP
Dodge L / Shift R1 R2 DDG
Overclock (a gauge segment full) I B β—‹ OC (lit when ready)
Camera mouse (click the field to lock it) / Q E right stick drag on the right half
Recenter / face the nearest boss R L1 L2 β€”
Pause Esc Start II

Tap attack for the string (up to six hits); press charge after the 1st–5th hit for a different finisher each time, or on its own for the fighter's signature move. Run for a moment and attack for a dash attack; attack or charge in the air for air moves.

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